Low pip Predator

The goal is to get the predator dice to max attack speed using only 1 dot dice.

Co-op Normal
Unverified
Damage·Easy·Build by Dicer

Minimum

This is the minimum dice tree setup I recommend before switching to this build. In my testing, it averaged approximately 2,500 kills in Normal Co-op, with roughly a 20% chance of failing before the build gets going. Correct field placement is important.

At this investment level, you need everything to reach a 2 dot count.

Breakpoint to hit max attack speed:

  • 2 light dice (2 dot) level 6
  • 4 resonance dice (2 dot) level 6
  • Predator (2 dot) level 6

or

  • 2 light dice (2 dot) level 9
  • 3 resonance dice (2 dot) level 9
  • Predator (2 dot) level 9

Target light dice if you need to make room because they can work at 3+ dot count.

The selected perks each serve a specific purpose:

Predator - Chain Predation: Helps the build scale without requiring heavy investment in Predator damage upgrades.
Light - Buff Range: Makes field placement much easier. I could not get this minimum version working without it.
Bubble - Cooldown Shot: Required for Bubble to work effectively in this build. Because the build uses very little merging, prioritize additional Bubble cooldown upgrades to improve consistency.
Chaos Tree - ATK SPD perks: Important for reducing Predator’s attack delay as you progress toward the 5,000-kill version.

Expect some failed starts at this investment level. This version is an entry point; further upgrades improve consistency and help you progress toward 5,000 kills.

Predator Dice
Resonance Dice
Light Dice
Switch Dice
Bubble Dice
+
Cheong
Co-op Normal goal: 2,500 kills
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