Patch 1.2.0
Changes since 1.1.6
1.2.0 Update Notice
November 12, 2026
1. RD2 Launches in North America and Europe!
- Starting today, Dicers in North America and Europe can join the fun!
- To celebrate the global launch, the following launch and pre-registration rewards will be sent to the Mailbox.
- Claim Period: Until December 31, 2026 at 23:59 (UTC+9)
2. Season System Begins
- RD2 will now operate on a seasonal schedule as follows.
- Season Duration: 8 weeks
- Co-op rankings are determined by the total number of clears for each difficulty and will reset at the start of every new season.
- A rating system will be introduced for Arena Points.
- Once you reach 10,000 Arena Points, the number of points you gain or lose will depend on your opponent's Arena Points.
- The Dice Tree can be reset for free once per season. (Unused resets do not carry over to the next season.)
3. Ticket Recharge System Revamp
- Tickets will now recharge over time instead of being replenished once per day.
- Co-op Tickets: Max 10, Recharges 1 every hour
- Arena Tickets: Max 2, Recharges 1 every 12 hours
4. New Content - Artifacts
- Artifacts have been added, granting various bonus effects during gameplay.
- Use Rift Crystals for a chance to obtain a random Artifact.
- Rift Crystals can be obtained through the Jar of Awakening.
- Artifacts grant additional CRIT DMG based on their level.
5. New Content - Jar of Awakening
- Creating a 7-dot Dice grants Rift Crystals, which can be used to obtain Artifacts.
- Awakening Points can be earned by playing Co-op or Arena.
- Up to 1 Awakening Point can be earned for each Dice equipped in the deck.
- The play multiplier also applies to Awakening Points.
- Decks containing Transcended Dice can still earn a maximum of 5 Awakening Points.
- Once all milestones have been completed, additional points can be accumulated to earn Repeat Rewards.
6. Dice Reworks and Difficulty Adjustments
Void Dice
- Before: Attacks have a chance to instantly defeat a Normal Monster.
- After: Attacks have a chance to defeat a Normal Monster below a certain HP.
Electric Dice (7-Dot)
- Before: Chain attack hits have a 50% chance to briefly stun the target.
- After: Chain attack hits have a 10% chance to briefly stun the target.
Terror Dice
- Stun is now applied immediately
Sniper Dice
- Before: Sniping DMG increases based on the distance to the target. Defeating an enemy with a snipe chain-snipes additional monsters equal to the dot count.
- After: After a set number of Bullet attacks, snipes a Monster. Snipe DMG increases with distance to the target. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count.
Judgement Dice
- Before: After charging for a set duration, deals powerful DMG to one Monster within range.
- After: Charges power after every set number of bullet attacks, then deals powerful DMG to one Monster within range.
- The calculation for the Dice DMG and the "Judgement Charge Time+" Node have been adjusted.
- The 7-Dot Awakening effect has been adjusted.
- Before: A fully charged attack casts Judgment, dealing DMG to all Monsters equal to 20% of missing HP.
- After: Each charge deals DMG to all Monsters equal to 5% of missing HP.
Will of Fortitude Rework
- When Stun is triggered, Stun takes effect after a 0.15-sec delay.
Will of Survival
- Will of Survival will no longer appear on Hard difficulty.
The Board Care System has been added. (Beta)
- When no further merges or summons are possible on the field, the Dice with the lowest Dot count is changed into a type of Dice already present on the board.
7. Other Changes
- The "Poker Time" Tactical Effect will no longer appear on Normal or Hard difficulty in Co-op.
- The option to overwrite account data through "Link Account" has been removed.
- To log in with another linked account, please log out and log in again with that account.
Dice tree changes
Nature
Dice Skill Power
- New node (major_perk, nature branch)
- Now connects from All Dice DMG
Order
Dice Skill Power
- New node (major_perk, order branch)
- Now connects from All Dice DMG
Judgment Dice
- Description: After charging for a set duration, deals massive DMG to 1 monster in range → After a set number of Bullet attacks, deals massive DMG to one monster within range
- Attack power: 25 → 150
- Extra stats: {"sealed_power":0.5,"max_punch_charge":"10s"} → {"max_charge":3,"sealed_power":250,"max_punch_charge":"10s"}
- Target: unknown → front
Chaos
Dice Skill Power
- New node (major_perk, chaos branch)
- Now connects from Predator Dice
Void Dice
- Description: On attack, has a chance to instantly kill a Normal Monster → On attack, has a chance to execute a Normal Monster below a set HP
- Extra stats: {"insta-kill_chance":"5%"} → {"execution_hp":"40%","insta-kill_chance":"10%"}
Engineer
Dice Skill Power
- New node (major_perk, engineer branch)
- Now connects from Mine Dice
Engineer Upgrade Discount
- Description: Engineer Dice Power-Up SP Cost -4% → Engineer Dice Power-Up SP Cost
Engineer Upgrade Discount
- New node (minor_perk, engineer branch)
- Now connects from All Dice DMG
Sniper Dice
- Description: Snipe DMG increases with distance. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count → After a set number of Bullet attacks, snipes a monster. Snipe DMG increases with distance to the target. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count
- Extra stats: {"attack_interval":"5s","max_distance_mutiplier":"400x"} → {"required_hit_count":25,"max_distance_mutiplier":"400x"}
- Target: unknown → front
Magic
Dice Skill Power
- New node (major_perk, magic branch)
- Now connects from All Dice DMG
Electric Dice
- Awakened effect: Chain attacks have a 50% chance to briefly inflict Stun on hit → Chain attacks have a 10% chance to briefly inflict Stun on the target
Extreme Dice
- Extra stats: {} → {"damage_increase_per_stack":"10%"}
- Target: unknown → front
Newly researched (4 nodes)
Data this site filled in for this patch that was unknown before. Not a change to the game.
Engineer
Engineer Upgrade Discount
- Level 1 effect: engineer_dice_power_up_sp_cost -4%
Engineer Upgrade Discount
- Level 1 effect: engineer_dice_power_up_sp_cost -5%
Sniper Dice
- Attack speed: unknown → 1
Magic
Extreme Dice
- Attack power: unknown → 1,000
- Attack speed: unknown → 0.7