Patch notes

Patch 1.2.0

Changes since 1.1.6

1.2.0 Update Notice

November 12, 2026

1. RD2 Launches in North America and Europe!

  • Starting today, Dicers in North America and Europe can join the fun!
  • To celebrate the global launch, the following launch and pre-registration rewards will be sent to the Mailbox.
  • Claim Period: Until December 31, 2026 at 23:59 (UTC+9)

2. Season System Begins

  • RD2 will now operate on a seasonal schedule as follows.
  • Season Duration: 8 weeks
  • Co-op rankings are determined by the total number of clears for each difficulty and will reset at the start of every new season.
  • A rating system will be introduced for Arena Points.
    • Once you reach 10,000 Arena Points, the number of points you gain or lose will depend on your opponent's Arena Points.
  • The Dice Tree can be reset for free once per season. (Unused resets do not carry over to the next season.)

3. Ticket Recharge System Revamp

  • Tickets will now recharge over time instead of being replenished once per day.
  • Co-op Tickets: Max 10, Recharges 1 every hour
  • Arena Tickets: Max 2, Recharges 1 every 12 hours

4. New Content - Artifacts

  • Artifacts have been added, granting various bonus effects during gameplay.
  • Use Rift Crystals for a chance to obtain a random Artifact.
  • Rift Crystals can be obtained through the Jar of Awakening.
  • Artifacts grant additional CRIT DMG based on their level.

5. New Content - Jar of Awakening

  • Creating a 7-dot Dice grants Rift Crystals, which can be used to obtain Artifacts.
  • Awakening Points can be earned by playing Co-op or Arena.
  • Up to 1 Awakening Point can be earned for each Dice equipped in the deck.
  • The play multiplier also applies to Awakening Points.
  • Decks containing Transcended Dice can still earn a maximum of 5 Awakening Points.
  • Once all milestones have been completed, additional points can be accumulated to earn Repeat Rewards.

6. Dice Reworks and Difficulty Adjustments

Void Dice

  • Before: Attacks have a chance to instantly defeat a Normal Monster.
  • After: Attacks have a chance to defeat a Normal Monster below a certain HP.

Electric Dice (7-Dot)

  • Before: Chain attack hits have a 50% chance to briefly stun the target.
  • After: Chain attack hits have a 10% chance to briefly stun the target.

Terror Dice

  • Stun is now applied immediately

Sniper Dice

  • Before: Sniping DMG increases based on the distance to the target. Defeating an enemy with a snipe chain-snipes additional monsters equal to the dot count.
  • After: After a set number of Bullet attacks, snipes a Monster. Snipe DMG increases with distance to the target. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count.

Judgement Dice

  • Before: After charging for a set duration, deals powerful DMG to one Monster within range.
  • After: Charges power after every set number of bullet attacks, then deals powerful DMG to one Monster within range.
  • The calculation for the Dice DMG and the "Judgement Charge Time+" Node have been adjusted.
  • The 7-Dot Awakening effect has been adjusted.
    • Before: A fully charged attack casts Judgment, dealing DMG to all Monsters equal to 20% of missing HP.
    • After: Each charge deals DMG to all Monsters equal to 5% of missing HP.

Will of Fortitude Rework

  • When Stun is triggered, Stun takes effect after a 0.15-sec delay.

Will of Survival

  • Will of Survival will no longer appear on Hard difficulty.

The Board Care System has been added. (Beta)

  • When no further merges or summons are possible on the field, the Dice with the lowest Dot count is changed into a type of Dice already present on the board.

7. Other Changes

  • The "Poker Time" Tactical Effect will no longer appear on Normal or Hard difficulty in Co-op.
  • The option to overwrite account data through "Link Account" has been removed.
    • To log in with another linked account, please log out and log in again with that account.

Dice tree changes

Nature

  • Dice Skill Power

    • New node (major_perk, nature branch)
    • Now connects from All Dice DMG

Order

  • Dice Skill Power

    • New node (major_perk, order branch)
    • Now connects from All Dice DMG
  • Judgment Dice

    • Description: After charging for a set duration, deals massive DMG to 1 monster in range → After a set number of Bullet attacks, deals massive DMG to one monster within range
    • Attack power: 25 → 150
    • Extra stats: {"sealed_power":0.5,"max_punch_charge":"10s"} → {"max_charge":3,"sealed_power":250,"max_punch_charge":"10s"}
    • Target: unknown → front

Chaos

  • Dice Skill Power

    • New node (major_perk, chaos branch)
    • Now connects from Predator Dice
  • Void Dice

    • Description: On attack, has a chance to instantly kill a Normal Monster → On attack, has a chance to execute a Normal Monster below a set HP
    • Extra stats: {"insta-kill_chance":"5%"} → {"execution_hp":"40%","insta-kill_chance":"10%"}

Engineer

  • Dice Skill Power

    • New node (major_perk, engineer branch)
    • Now connects from Mine Dice
  • Engineer Upgrade Discount

    • Description: Engineer Dice Power-Up SP Cost -4% → Engineer Dice Power-Up SP Cost
  • Engineer Upgrade Discount

    • New node (minor_perk, engineer branch)
    • Now connects from All Dice DMG
  • Sniper Dice

    • Description: Snipe DMG increases with distance. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count → After a set number of Bullet attacks, snipes a monster. Snipe DMG increases with distance to the target. Defeating an enemy with Snipe triggers additional Snipes equal to the Dot Count
    • Extra stats: {"attack_interval":"5s","max_distance_mutiplier":"400x"} → {"required_hit_count":25,"max_distance_mutiplier":"400x"}
    • Target: unknown → front

Magic

  • Dice Skill Power

    • New node (major_perk, magic branch)
    • Now connects from All Dice DMG
  • Electric Dice

    • Awakened effect: Chain attacks have a 50% chance to briefly inflict Stun on hit → Chain attacks have a 10% chance to briefly inflict Stun on the target
  • Extreme Dice

    • Extra stats: {} → {"damage_increase_per_stack":"10%"}
    • Target: unknown → front
Newly researched (4 nodes)

Data this site filled in for this patch that was unknown before. Not a change to the game.

Engineer

  • Engineer Upgrade Discount

    • Level 1 effect: engineer_dice_power_up_sp_cost -4%
  • Engineer Upgrade Discount

    • Level 1 effect: engineer_dice_power_up_sp_cost -5%
  • Sniper Dice

    • Attack speed: unknown → 1

Magic

  • Extreme Dice

    • Attack power: unknown → 1,000
    • Attack speed: unknown → 0.7

We use necessary cookies to run this site (sign-in, saved progress) and, if you allow it, advertising cookies to show ads. See our Privacy Policy for details.